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Innovation in VAST Media: Virtual, Augmented, Simulations, Technology Media. Mobile Augmented Reality, Virtual Worlds, Geospatial, Wireless, Social Media and Networking, Cybersociology, MMORPGs, AI, ALife, and a host of other things.



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Entries in Mobile (8)

Friday
23Oct2009

ISMAR 09 Observations and Comments

ISMAR, the International Symposium on Mixed and Augmented Reality was held this past week in Orlando Florida. It was pretty awesome and my expectations for the symposium were exceeded in many ways. I had thought that this year was going to be the break-out year, but I’m beginning to think it was only a precursor to the one next year in Seoul Korea. There is so much “on deck” right now that is going to explode out of the box in the next twelve months, that 2010 is going to be freakishly awesome.

ISMAR 09 was a huge success for me, and very exciting. I have been pretty enthused about augmented reality already, but now I am close to vibrating with energy and optimism about the future of the industry, and I absolutely cannot wait until ISMAR 10 next year. Now that I am home (and dead tired) I wanted to put out some observations, comments, and ideas while things are still fresh on my mind, and after I have had a chance to think about it on the plane home. Grab some coffee and have a seat, this is going to be a long post.

And here we go…

Click to read more ...

Wednesday
07Oct2009

Bad Apple May Sour Early Augmented Reality...

Earlier this year, a group of developers, startups, academics, and others published an open letter to Apple about opening up the IPhone SDK and releasing public APIs to access the live video stream from the camera to enable augmented reality applications. Ironically, Apple filed for a patent the next day for mobile augmented reality which is rather broad and all-encompassing. Apple later announced that it would indeed release new functions in the next version of the SDK, which spurred a flurry of press excitement about hordes of new AR applications that would suddenly appear in September.

The reality though,

Click to read more ...

Monday
14Sep2009

"The Future of Mobile" at eDay

I’m flying to the Netherlands tomorrow for the eDay conference this week. I am giving a keynote on Thursday.

The Future of Mobile: Ubiquitous Computing and Augmented Reality

We are in the midst of a rapid convergence of trends and technologies that will result in a cataclysmic shift in business, industry, education, entertainment, media, and communications. To survive this dramatic change, leaders must be thinking ahead and preparing to leverage new business models, social shifts, emerging markets, and new technologies. Robert will discuss the augmented reality roadmap, describing what the technology is, how it works, and what potential it bears. Further, he will address how the shift from mobile phones to mobile internet devices, the coming “internet of things”, and other trends combined with these new technologies will affect culture, commerce, and communication, as well as how to prepare for it.

It should be fun, I’m really looking forward to meeting everyone there. The conference organizers so far have been awesome, organized, and really on top of things.

See you in Rotterdam!

Robert

Sunday
19Jul2009

Inside Mobile

Hey folks! I’ll be speaking at Inside Mobile July 26th and 27th. If you are in the area, you should come check out the conference and say hi.

The topic: Right Idea, Wrong Implementation?

Augmented Reality is quickly becoming the buzzword of 2009 and Ad agencies are quickly jumping on the technology as a shiny new way to do marketing campaigns and engage users. This session discusses several of these campaigns, how they were implemented, the response from consumers, and whether or not they took full advantage of what the technology offers. There is much agreement that Augmented Reality is evolving mobile and will have a dramatic impact on many industries, but what are we doing right or wrong right now in the early stage?

See you there!

++++++

The InsideMobile conference is coming to San Jose on July 26 & 27. Here are some highlights from this O’Reilly/360Conferences event:
* Palm Pre SDK training - 2 4-hour sessions, one session gets you up to speed by building your first app and the second one takes you to the next level deep-diving into webOS specifics (Must register by 7/15 to qualify for this)
* Phil Libin, CEO of Evernote, talking about how apps have transformed mobile devices into invaluable tools for person and professional productivity, as well as entertainment.
* Keynote featuring VP from Samsung Korea, Symbian.org and eBay Mobile’s VP. * PhoneGap hands-on, learn to build for iPhone, Android and Blackberry all at once * Mobile Design hands-on and talk by Brian Fling, author of “Mobile Design & Development” * Sunday evening reception sponsored by Medialests * Panel: Evolution of Mobile: Beyond the Phone
This 2 days of lunch and a total of roughly 20 sessions for only $250!
Visit http://training.oreilly.com/insidemobile or http://insidemobilecon.com for more information and to register!

Sunday
28Jun2009

Augmented Reality: Open, Closed, Walled, or What?

Joel Ludwig recently blogged about augmented reality being open, a brief history of the web, and a number of observations and problems. He mentioned on twitter he would be interested in hearing what I thought, as well as a few other bright folks in the industry. Ok, Joe, here are some quick, late at night, after a long day, half brain-dead reply. I’ll probably want to edit this later : )

First, let me preface this all by saying that in general I prefer open systems that are extensible and expandable, which also facilitate the development, creation, design, and deployment of content, applications, and so forth by other people. If you intelligently empower the end-user, you accelerate market penetration and user adoption.

Ok, now the fun stuff:

When I talk about augmented reality, I am usually referring to it with a much wider scope and definition than simply 3D objects on a video feed. Rather, I mean something that is also in the realm of ubiquitious/pervasive computing, mobile internet devices, wearable displays, and all of the other fun stuff. I realize that some of this extends beyond the usual definitions of AR and into other spaces, but for the purposes of this discussion, I’m grouping it all together.

Some comments:

  • Augmented Reality is not a destination.
    • You go to a website, or you go to a virtual world, or you download content from somewhere else. AR is not somewhere you go to…it is everything around you, enhanced, augmented, intelligent, interactive, and dynamic.
  • Augmented Realityis not global, it is local.
    • AR content in Times Square is irrelevant to AR content at the Eiffel Tower.
  • Augmented Reality is not 2D or 3D;
    • AR content has other dimensions and axis…like time, context, and location. Simply taking a photograph or a 3D model and associating it with a GPS coordinate is not enough.
  • Augmented Reality is not an extension of the web;
    • AR is something completely different. Thinking about it in the same way we think about the internet or web pages as far as methods, business models, and interface is a fundamentally wrong approach.
  • The consumer is not anonymous.
    • On the internet, you can be anyone. AR, if implemented properly, is going to be accessed via a mobile device (in most cases), and each mobile device is going to have unique identifiers, and will be personal to the user (like your smart phone)
  • The consumer is not a credit card number.
    • Due to some of the benefits of mobile as the 7th mass media, consumers can no longer be considered as just a credit card number and a shipping address. AR, if done right, will leverage the power of WHO you are, as well as the other things like WHERE you are, WHAT you are doing, WHO is nearby, etc.
  • The browser may be the wrong metaphor or model for AR.

Would you say the internet and the web are open, or restricted to walled/closed platforms? We only have a handful of browsers with any real market share (various versions notwithstanding), one gorilla search engine, three dominant operating systems, etc. The web is not as open as we think it is. We are at the mercy of ICANN for domains (how many millions of domains are wasted and useless because of cash parking?). Mobile phones are restricted to operator networks. E-commerce is ultimately controlled by credit card companies, gouging us on fees and interest. Apple is locked up tighter than (insert something funny here). Windows is bloated and expensive. Spam is so intrusive and overwhelming and has been for so long that we don’t even notice how bad it is anymore.

I think what I’m trying to say here is that everything changes with AR and we can’t assume the old methods and models that work for the internet, the web, or half a dozen other industries will work as well or even be passable for AR. I also don’t think that there will be one singular platform, one mobile device, one browser, etc.

What will likely happen is that we will experience a flurry of competing platforms, browsers, devices, etc. etc. and tons of formats. Eventually some type of protocol that governs how the data is all sorted out will win, and there will be tons of tools, apps, SDKs, and APIs to create content and other apps. All of the access devices (smart phones, sensors, hardware, etc.) will eventually become a commodity, like the PC is today. AR will simultaneously be open and closed at the same time…much like the internet is, or the PC industry is. And that is about where all of the similarities stop. One danger to watch out for is the virtual world model…where you need to download some custom application every time you want to experience new content.

AR is something new and it will be the centerpiece of a convergence of a multitude of other technologies. We need to keep things open while keeping them closed at the same time. Too much of one or the other will spell disaster.

The standards of the internet and the web today, including all of the communications protocols may not be the best solution for the ultimate mobile ubiquitous augmented reality. Square pegs do not always fit in round holes. Sure, some things like HTTP or KML will be useful early on as we experiment, iterate, and grow, but ultimately the inherent nature of the data, experience, and interaction we are talking about for AR will surpass these standards designed for a two dimensional old media link and page driven model.

We have only begun to imagine what is possible and how to get there. To be sure, we, as an industry, are going to make some mistakes along the way, and it will take a lot of baby steps until we can achieve the “big vision”, but we are all hungry for it and anxious to innovate and aspire for something great. Let’s keep the conversation going, and make sure that some 800lb gorilla doesn’t drop some backwards ass bloated user-unfriendly mega-expensive, buggy as hell, augmented reality solution on our heads before we notice it.

I need some sleep. I’m starting to see polygons floating in front of my eyes.